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- UInt8.reduceMul = UInt8.reduceBin✝ `HMul.hMul 6 fun (x1 x2 : UInt8) => x1 * x2
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- UInt8.reduceLE = UInt8.reduceBinPred✝ `LE.le 4 fun (x1 x2 : UInt8) => decide (x1 ≤ x2)
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- UInt8.reduceOr = UInt8.reduceBin✝ `HOr.hOr 6 fun (x1 x2 : UInt8) => x1 ||| x2
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- UInt8.reduceAdd = UInt8.reduceBin✝ `HAdd.hAdd 6 fun (x1 x2 : UInt8) => x1 + x2
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- UInt8.reduceLT = UInt8.reduceBinPred✝ `LT.lt 4 fun (x1 x2 : UInt8) => decide (x1 < x2)
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- UInt8.reduceDiv = UInt8.reduceBin✝ `HDiv.hDiv 6 fun (x1 x2 : UInt8) => x1 / x2
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- UInt8.reduceGT = UInt8.reduceBinPred✝ `GT.gt 4 fun (x1 x2 : UInt8) => decide (x1 > x2)
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- UInt8.reduceGE = UInt8.reduceBinPred✝ `GE.ge 4 fun (x1 x2 : UInt8) => decide (x1 ≥ x2)
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- UInt8.reduceShiftRight = UInt8.reduceBin✝ `HShiftRight.hShiftRight 6 fun (x1 x2 : UInt8) => x1 >>> x2
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- UInt8.reduceXor = UInt8.reduceBin✝ `HXor.hXor 6 fun (x1 x2 : UInt8) => x1 ^^^ x2
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- UInt8.reduceAnd = UInt8.reduceBin✝ `HAnd.hAnd 6 fun (x1 x2 : UInt8) => x1 &&& x2
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- UInt8.reduceSub = UInt8.reduceBin✝ `HSub.hSub 6 fun (x1 x2 : UInt8) => x1 - x2
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- UInt8.reduceShiftLeft = UInt8.reduceBin✝ `HShiftLeft.hShiftLeft 6 fun (x1 x2 : UInt8) => x1 <<< x2
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- UInt8.reduceMod = UInt8.reduceBin✝ `HMod.hMod 6 fun (x1 x2 : UInt8) => x1 % x2
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- UInt16.reduceGE = UInt16.reduceBinPred✝ `GE.ge 4 fun (x1 x2 : UInt16) => decide (x1 ≥ x2)
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- UInt16.reduceMul = UInt16.reduceBin✝ `HMul.hMul 6 fun (x1 x2 : UInt16) => x1 * x2
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- UInt16.reduceSub = UInt16.reduceBin✝ `HSub.hSub 6 fun (x1 x2 : UInt16) => x1 - x2
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- UInt16.reduceAnd = UInt16.reduceBin✝ `HAnd.hAnd 6 fun (x1 x2 : UInt16) => x1 &&& x2
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- UInt16.reduceShiftLeft = UInt16.reduceBin✝ `HShiftLeft.hShiftLeft 6 fun (x1 x2 : UInt16) => x1 <<< x2
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- UInt16.reduceAdd = UInt16.reduceBin✝ `HAdd.hAdd 6 fun (x1 x2 : UInt16) => x1 + x2
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- UInt16.reduceLE = UInt16.reduceBinPred✝ `LE.le 4 fun (x1 x2 : UInt16) => decide (x1 ≤ x2)
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- UInt16.reduceLT = UInt16.reduceBinPred✝ `LT.lt 4 fun (x1 x2 : UInt16) => decide (x1 < x2)
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- UInt16.reduceMod = UInt16.reduceBin✝ `HMod.hMod 6 fun (x1 x2 : UInt16) => x1 % x2
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- UInt16.reduceOr = UInt16.reduceBin✝ `HOr.hOr 6 fun (x1 x2 : UInt16) => x1 ||| x2
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- UInt16.reduceXor = UInt16.reduceBin✝ `HXor.hXor 6 fun (x1 x2 : UInt16) => x1 ^^^ x2
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- UInt16.reduceGT = UInt16.reduceBinPred✝ `GT.gt 4 fun (x1 x2 : UInt16) => decide (x1 > x2)
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- UInt16.reduceDiv = UInt16.reduceBin✝ `HDiv.hDiv 6 fun (x1 x2 : UInt16) => x1 / x2
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- UInt16.reduceShiftRight = UInt16.reduceBin✝ `HShiftRight.hShiftRight 6 fun (x1 x2 : UInt16) => x1 >>> x2
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- UInt32.reduceSub = UInt32.reduceBin✝ `HSub.hSub 6 fun (x1 x2 : UInt32) => x1 - x2
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- UInt32.reduceLE = UInt32.reduceBinPred✝ `LE.le 4 fun (x1 x2 : UInt32) => decide (x1 ≤ x2)
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- UInt32.reduceDiv = UInt32.reduceBin✝ `HDiv.hDiv 6 fun (x1 x2 : UInt32) => x1 / x2
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- UInt32.reduceOr = UInt32.reduceBin✝ `HOr.hOr 6 fun (x1 x2 : UInt32) => x1 ||| x2
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- UInt32.reduceShiftRight = UInt32.reduceBin✝ `HShiftRight.hShiftRight 6 fun (x1 x2 : UInt32) => x1 >>> x2
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- UInt32.reduceShiftLeft = UInt32.reduceBin✝ `HShiftLeft.hShiftLeft 6 fun (x1 x2 : UInt32) => x1 <<< x2
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- UInt32.reduceAnd = UInt32.reduceBin✝ `HAnd.hAnd 6 fun (x1 x2 : UInt32) => x1 &&& x2
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- UInt32.reduceMod = UInt32.reduceBin✝ `HMod.hMod 6 fun (x1 x2 : UInt32) => x1 % x2
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- UInt32.reduceXor = UInt32.reduceBin✝ `HXor.hXor 6 fun (x1 x2 : UInt32) => x1 ^^^ x2
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- UInt32.reduceGT = UInt32.reduceBinPred✝ `GT.gt 4 fun (x1 x2 : UInt32) => decide (x1 > x2)
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- UInt32.reduceLT = UInt32.reduceBinPred✝ `LT.lt 4 fun (x1 x2 : UInt32) => decide (x1 < x2)
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- UInt32.reduceAdd = UInt32.reduceBin✝ `HAdd.hAdd 6 fun (x1 x2 : UInt32) => x1 + x2
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- UInt32.reduceGE = UInt32.reduceBinPred✝ `GE.ge 4 fun (x1 x2 : UInt32) => decide (x1 ≥ x2)
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- UInt32.reduceMul = UInt32.reduceBin✝ `HMul.hMul 6 fun (x1 x2 : UInt32) => x1 * x2
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- UInt64.reduceAdd = UInt64.reduceBin✝ `HAdd.hAdd 6 fun (x1 x2 : UInt64) => x1 + x2
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- UInt64.reduceSub = UInt64.reduceBin✝ `HSub.hSub 6 fun (x1 x2 : UInt64) => x1 - x2
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- UInt64.reduceShiftRight = UInt64.reduceBin✝ `HShiftRight.hShiftRight 6 fun (x1 x2 : UInt64) => x1 >>> x2
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- UInt64.reduceMul = UInt64.reduceBin✝ `HMul.hMul 6 fun (x1 x2 : UInt64) => x1 * x2
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- UInt64.reduceLE = UInt64.reduceBinPred✝ `LE.le 4 fun (x1 x2 : UInt64) => decide (x1 ≤ x2)
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- UInt64.reduceGE = UInt64.reduceBinPred✝ `GE.ge 4 fun (x1 x2 : UInt64) => decide (x1 ≥ x2)
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- UInt64.reduceMod = UInt64.reduceBin✝ `HMod.hMod 6 fun (x1 x2 : UInt64) => x1 % x2
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- UInt64.reduceShiftLeft = UInt64.reduceBin✝ `HShiftLeft.hShiftLeft 6 fun (x1 x2 : UInt64) => x1 <<< x2
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- UInt64.reduceDiv = UInt64.reduceBin✝ `HDiv.hDiv 6 fun (x1 x2 : UInt64) => x1 / x2
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- UInt64.reduceOr = UInt64.reduceBin✝ `HOr.hOr 6 fun (x1 x2 : UInt64) => x1 ||| x2
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- UInt64.reduceGT = UInt64.reduceBinPred✝ `GT.gt 4 fun (x1 x2 : UInt64) => decide (x1 > x2)
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- UInt64.reduceAnd = UInt64.reduceBin✝ `HAnd.hAnd 6 fun (x1 x2 : UInt64) => x1 &&& x2
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- UInt64.reduceLT = UInt64.reduceBinPred✝ `LT.lt 4 fun (x1 x2 : UInt64) => decide (x1 < x2)
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- UInt64.reduceXor = UInt64.reduceBin✝ `HXor.hXor 6 fun (x1 x2 : UInt64) => x1 ^^^ x2
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