Supported Platforms
Tier 1
Platforms built & tested by our CI, available as binary releases via elan (see below)
- x86-64 Linux with glibc 2.27+
- x86-64 macOS 10.15+
- aarch64 (Apple Silicon) macOS 10.15+
- x86-64 Windows 11 (any version), Windows 10 (version 1903 or higher), Windows Server 2022
Tier 2
Platforms cross-compiled but not tested by our CI, available as binary releases
Releases may be silently broken due to the lack of automated testing. Issue reports and fixes are welcome.
- aarch64 Linux with glibc 2.27+
- x86 (32-bit) Linux
- Emscripten Web Assembly
Setting Up Lean
See also the quickstart instructions for a standard setup with VS Code as the editor.
Release builds for all supported platforms are available at https://github.com/leanprover/lean4/releases.
Instead of downloading these and setting up the paths manually, however, it is recommended to use the Lean version manager elan
instead:
$ elan self update # in case you haven't updated elan in a while
# download & activate latest Lean 4 stable release (https://github.com/leanprover/lean4/releases)
$ elan default leanprover/lean4:stable
lake
Lean 4 comes with a package manager named lake
.
Use lake init foo
to initialize a Lean package foo
in the current directory, and lake build
to typecheck and build it as well as all its dependencies. Use lake help
to learn about further commands.
The general directory structure of a package foo
is
lakefile.lean # package configuration
lean-toolchain # specifies the lean version to use
Foo.lean # main file, import via `import Foo`
Foo/
A.lean # further files, import via e.g. `import Foo.A`
A/... # further nesting
.lake/ # `lake` build output directory
After running lake build
you will see a binary named ./.lake/build/bin/foo
and when you run it you should see the output:
Hello, world!
Editing
Lean implements the Language Server Protocol that can be used for interactive development in Emacs, VS Code, and possibly other editors.
Changes must be saved to be visible in other files, which must then be invalidated using an editor command (see links above).